Racer: A Chrome gaming experiment from Google

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Published:  June 24, 2014
Desktop

While the bleeps of Pacman and Space Invaders become muffled as they recede into a swamp of nostalgia, the gaming industry has accelerated in leaps and bounds toward graphic definition that could be mistaken for scenes from the cinema. In an attempt to reignite the charm of fast-paced multiplayer simplicity, Google Chrome have released Racer — a winning multi-platform gaming experience at Cannes-Lions.

To be played across numerous devices, users only need to access Chrome from a web enabled piece of technology. From there, a racing route is developed and teams are formed with a few taps.  Vehicles take the form of rectangular blocks and each track is composed of a single line, with players divided by colour. Racer encourages users to “Line up your phones and tablets to create a race track across up to five screens. No apps. No downloads. Just start a race, sync up and tap your screens to rev your engines.” To play, simply follow the link G.CO/RACER.

Utilising some of the most favoured web technologies — compatible with Android and iOs — HTML5 Canvas, Paper.JS, Web Audio API, Google Cloud and Websockets, Chrome are encouraging developers to explore the possibilities of similar interactive structures. A hark back to gaming that doesn’t completely consume the player in an insular digital world, Racer is a simple and delightful example of how accessibility, physical interaction and ease of use, are at the core of successful user interface design.

Racer-2 Screen Shot 2014-06-24 at 1.56.17 pm

http://www.chrome.com/racer

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